/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Burning_Steppes
 SD%Complete: 100
 SDComment: Quest support: 4224, 4866
 SDCategory: Burning Steppes
 EndScriptData */

/* ContentData
 npc_ragged_john
 EndContentData */

#include "ScriptPCH.h"

/*######
 ## npc_ragged_john
 ######*/

#define GOSSIP_HELLO    "Official buisness, John. I need some information about Marsha Windsor. Tell me about the last time you saw him."
#define GOSSIP_SELECT1  "So what did you do?"
#define GOSSIP_SELECT2  "Start making sense, dwarf. I don't want to have anything to do with your cracker, your pappy, or any sort of 'discreditin'."
#define GOSSIP_SELECT3  "Ironfoe?"
#define GOSSIP_SELECT4  "Interesting... continue John."
#define GOSSIP_SELECT5  "So that's how Windsor died..."
#define GOSSIP_SELECT6  "So how did he die?"
#define GOSSIP_SELECT7  "Ok so where the hell is he? Wait a minute! Are you drunk?"
#define GOSSIP_SELECT8  "WHY is he in Blackrock Depths?"
#define GOSSIP_SELECT9  "300? So the Dark Irons killed him and dragged him into the Depths?"
#define GOSSIP_SELECT10 "Ahh... Ironfoe"
#define GOSSIP_SELECT11 "Thanks, Ragged John. Your story was very uplifting and informative"

class npc_ragged_john: public CreatureScript {
public:
	npc_ragged_john() :
			CreatureScript("npc_ragged_john") {
	}

	bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
			uint32 /*uiSender*/, uint32 uiAction) {
		pPlayer->PlayerTalkClass->ClearMenus();
		switch (uiAction) {
		case GOSSIP_ACTION_INFO_DEF:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
			pPlayer->SEND_GOSSIP_MENU(2714, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 1:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
			pPlayer->SEND_GOSSIP_MENU(2715, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 2:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
			pPlayer->SEND_GOSSIP_MENU(2716, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 3:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
			pPlayer->SEND_GOSSIP_MENU(2717, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 4:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
			pPlayer->SEND_GOSSIP_MENU(2718, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 5:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
			pPlayer->SEND_GOSSIP_MENU(2719, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 6:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
			pPlayer->SEND_GOSSIP_MENU(2720, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 7:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
			pPlayer->SEND_GOSSIP_MENU(2721, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 8:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
			pPlayer->SEND_GOSSIP_MENU(2722, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 9:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
			pPlayer->SEND_GOSSIP_MENU(2723, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 10:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
			pPlayer->SEND_GOSSIP_MENU(2725, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 11:
			pPlayer->CLOSE_GOSSIP_MENU();
			pPlayer->AreaExploredOrEventHappens(4224);
			break;
		}
		return true;
	}

	bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
		if (pCreature->isQuestGiver())
			pPlayer->PrepareQuestMenu(pCreature->GetGUID());

		if (pPlayer->GetQuestStatus(4224) == QUEST_STATUS_INCOMPLETE)
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

		pPlayer->SEND_GOSSIP_MENU(2713, pCreature->GetGUID());
		return true;
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new npc_ragged_johnAI(pCreature);
	}

	struct npc_ragged_johnAI: public ScriptedAI {
		npc_ragged_johnAI(Creature *c) :
				ScriptedAI(c) {
		}

		void Reset() {
		}

		void MoveInLineOfSight(Unit *who) {
			if (who->HasAura(16468)) {
				if (who->GetTypeId() == TYPEID_PLAYER
						&& me->IsWithinDistInMap(who, 15)
						&& who->isInAccessiblePlaceFor(me)) {
					DoCast(who, 16472);
					CAST_PLR(who)->AreaExploredOrEventHappens(4866);
				}
			}

			ScriptedAI::MoveInLineOfSight(who);
		}

		void EnterCombat(Unit * /*who*/) {
		}
	};
};

void AddSC_burning_steppes() {
	new npc_ragged_john();
}
